STRINGS OF FATE (Spring 2011)
In Nordic Game Jam 2011, I worked in a large team which made an aesthetically-driven puzzle game. I made the music.
Strings of Fate
Click to play!
THE WAY TIME GOES (Fall 2010)
A class project from ITU. The theme for this prototyping assignment was that of time. Eventually I came around to trying to show how time dilates when going at relativistic speeds. I’m not totally sure about the math, but I think this should be about right. The main lesson is that space travel is actually terribly boring, quite to the contrary of what shows like STAR TREK will show you. I conceived and made everything.
The Way Time Goes (Windows & Mac)
Click to download!
CHOOSE YOUR OWN ADVENTURE (Fall 2010)
A class project from ITU. Ever read one of those “Choose Your Own Adventure” books? There was also a RPG series. Back when I played one, I thought it might be interesting to have this as a video game, just for the sake of convenience. This is just a prototype of such a game, so it’s very short! I conceived and made everything.
Choose Your Own Adventure (Windows & Mac)
Click to download!
COTTON INC (Spring 2010)
Another class project from ITU. A persuasive game about the cotton industry and child labor. I programmed most of it, contributed to the game design, and made the awesome elevator music.
Cotton Inc
Click to play!
PSYCHEDELIC SOLDIERS (Spring 2010)
This is a class project from ITU. Set in the 1950′s, a commander in the US army leads his platoon on a mission in a Korean island. Contains a plot twist, lots of psychedelic effects, original voice-overs, and a gorgeous island level. I produced the project, composed the music, and contributed to the game design, user interface, sound design, and script.
RUN FOR IT! (Spring 2010)
I participated in the Nordic Game Jam, which is the Copenhagen chapter and the flagship event of the Global Game Jam. My team made a racing platformer, like a mix between Mario Kart and Super Mario, but with weird, quirky visuals and pseudo-jazz! I composed said pseudo-jazz.
KILL ME (Fall 2009)
This is another group’s project from my class at ITU. It’s a fun game about an immortal superhero who longs for the sweet release of death. I made the music.
Kill Me
Click to play!
COPENHAGEN L.S.D. (Fall 2009)
This is a class project made at the IT University of Copenhagen. It’s a game about a student who has to get his exam, even though the Apocalypse has hit Copenhagen and people are changing into food-mutants. I made the music and contributed to the design.
WALTZ APPLE (Spring 2009)
I participated in the Paris chapter of the Global Game Jam. My team made a supercute rhythm game played between two players. However, it only works on Linux due to hardware issues with Windows and Mac.
I composed the music and contributed to the “choreography” design.
Waltz Apple
Click to go to the game’s homepage!
BIO-DOME (Fall 2008)
I participated in the Ohio Game Jam in Columbus. My team made a city management game, in which you also have to be careful of the pollution you create. It’s basically a prototype for a network game, for example for Facebook, where players could then do emissions trading, which is an actual problem we have today.
Our prototype has some math issues, which makes it not too playable. However, for a game made in 24 hours, it still looks and sounds gorgeous. I composed the music and made sounds for our game.
Bio-Dome (exe)
Click to download!
BATTLESHIP (Fall 2007)
I made this for an intro to computer science course I was taking. Our final assignment was to make Battleship, and we were left to do it however we liked. I think mine was probably the most graphically advanced one of my class. The AI has some problems with understanding when a ship has been destroyed, and when the player lines up ships in a row. There are also some other issues with closing and starting a new game. But all in all, not too terrible for my first try at making a game from scratch… Could have been worse!
Battleship (zip)
Click to download!
